Lights in JavaFX 3D
It has been so long day that I have not blogged but today I am here with some new stuffs related to the JavaFX 3D. Before touching in JavaFX it is better to introduce some lights definition. There are many lights types but let not go more we are relating only two lights
- JDK 8 EA build ver. 91 or later (or JDK8 General Release Version)
An ambient light source represents a fixed-intensity and fixed-color light source that affects all objects in the scene equally. Upon rendering, all objects in the scene are brightened with the specified intensity and color. This type of light source is mainly used to provide the scene with a basic view of the different objects in it.
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