3D

Lights in JavaFX 3D

It has been so long day that I have not blogged but today I am here with some new stuffs related to the JavaFX 3D. Before touching in JavaFX it is better to introduce some lights definition. There are many lights types but let not go more we are relating only two lights

Requirement:

  • JDK 8 EA build ver. 91 or later (or JDK8 General Release Version)

 
 
 Ambient Light 
An ambient light source represents a fixed-intensity and fixed-color light source that affects all objects in the scene equally. Upon rendering, all objects in the scene are brightened with the specified intensity and color. This type of light source is mainly used to provide the scene with a basic view of the different objects in it.
 

ambient lights javafx


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3d Object (Cube) Concept to Code Part 2

After all I am near to Christmas, My hands are shaking so cold: P. Today I’m writing about the post of how to create a 3d cube box in JavaFX. Well I’ve you have already read my previous post of how to create Cube in JavaFX using the technique I’ve described.

 

We’ll create here one function which can create a cube box using parameter of width. Even if we create a 3D in JavaFX, The Object will not look like a real 3D because there is absence of good Camera stuffs class. But hope these things will arrive very soon.

Here is the JavaFX function which can create the Cube3D
Read More »3d Object (Cube) Concept to Code Part 2

3d Object (Cube) Concept to Code Part 1

Hi geeks,
After a long day I’m here again . Wow Christmas is coming near !! Hope I can blog more post before Christmas 🙂
Today I’m going to explain about the 3D Concepts. Well this post is not related to specific Java Language because in this post there will be no any talks about the language specific code. But we’ll be talking about codes in next part of this post. Before going to 3D Object we need to know what is the axis and rotation.

Read More »3d Object (Cube) Concept to Code Part 1